Walking a test route

You got a personal link like …/field?t=yourname&day=2. It opens today's assigned route pair on your phone. Compare the three options and rate the choice, then walk your assigned one, tap the numbered dots where something is off, and rate the walk at the end. One walk per day, 8–20 minutes, inside your walk window. That's the whole job.

Before you leave

Before you walk: compare the options

The app first shows all three options — Fast, Calm, and Safe — on the map, with time and distance chips. While they're side by side, rate choice value: were the options meaningfully different and worth choosing between (high / some / low)? Pick any issue chips that apply, add a note, save. Then the map switches to your assigned route only and the walk begins.

Compare chip Use when
Options too similar The three lines are basically the same route — nothing to choose between.
Differences are the wrong kind The options differ, but not in ways that match the Fast / Calm / Safe promises.
Benefit not worth the cost The calmer or safer option exists, but the detour is too expensive for what it buys.
Better option missing You know a route that should be one of the options and isn't. Dictate where it goes in the note — a reviewer will reconstruct it and add it to the bench.
Other Anything else — explain in the note.

During the walk

Annotating a node

Tap a numbered dot where something is wrong (or notably good — use the note). Pick the issues that apply, add a note, save. Fifteen seconds. The third column shows where each chip routes at review time — every chip terminates in exactly one fix surface.

Issue chip Use when Where it goes
Couldn't walk it Closed path, construction, private access, barrier, no sidewalk, impossible crossing. Graph data fix
Path doesn't match reality Route cuts through a building, uses a path that doesn't exist, misses one that does. Graph data fix
Wrong entrance / access Route starts, ends, or enters at the wrong place — wrong side of street, service entrance, wrong station exit. Data or snapping — review disambiguates with street-level imagery
Confusing / unneeded instruction The guidance here says something odd — a turn that isn't one, "slight left" on a straight path, too many instructions at once. Guidance / instruction generation
My location looked wrong Blue dot jumps to another street, lags, or shows you off-route while you're on it. Frontend / GPS — excluded from routing triage
Loop / backtrack Route loops, doubles back, or passes the destination and comes back. Engine / graph
Time / distance look wrong The ETA or distance is implausible for what you actually walked. Speed model
Other Anything else — explain in the note. Sorted at review time

On top of these, you get mode-specific chips — only the ones for the mode you're walking today:

Mode Issue chip Use when Where it goes
Calm Traffic / noise / crowds here This spot is loud, busy, or crowded — the opposite of the Calm promise. Attribute gap — counted as a known gap and quantified, not as a profile bug
Calm Quieter / greener street nearby missed A calmer parallel street exists right there and the route ignored it. Weights or data on existing dimensions
Safe Feels dark / isolated / exposed here This stretch feels unsafe — deserted, poorly lit, no one around. Weights (lights / presence) or data
Safe Stressful crossing / traffic decision A crossing or junction here forces a stressful judgement call. Attribute gap
Fast Pointless detour here The fast route wanders where a straight shot obviously exists. Weights / topology

After the walk

Tap Finish walk and rate two rows — same scale the whole team uses. Choice value was already rated at the compare step, and mode alignment is rated only for the mode you actually walked.

Rating Question it answers
Route correctness Does it work as a real pedestrian route — walkable, plausible, right start and end?
Mode alignment Did the route deliver today's promise (Fast / Calm / Safe)?

Ratings are health metrics, not verdicts — no single decision hangs on one. The chips and notes are what drives fixes. "Ratings tell us how bad it is; chips and joins tell us what to fix; the bench tells us whether we fixed it."

Good to know